
Nomakai Delateriel
Viziam
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Posted - 2008.03.23 22:24:00 -
[1]
Ok. Basic tutorial on hauling in high sec.
First rule of hauling. Don't transport expensive stuff in a regular industrial. No matter what you do you can't protect it against anyone that wants to hurt it. Pretty much anything can pop an industrial before concord arrives, so what you're relying on is that the crap in your cargohold isn't worth blowing you up. That cuts away the profit incentive, but there are still players that would blow you away for ****s&giggles. For stuff that's a bit more expensive, a deep space transport or (if your cargo is quite compact) a blockade runner fitted for agility. If your cargo is VERY compact the best ship is a covert ops. Nothing beats the warp speed of a frigate in combination with a cov ops cloak. For bulk cargo there is of course the freighter. With a Blockade runner or frigate you just have to keep your eyes open to avoid any trouble.
If you're using a Deep space transport to transport anything valuable or if you're using a freighter you need a scout. It's as simple as that.
So what is the scout looking for? If you're at war with someone, treat it as a normal 0.0 transport/freighter run. If you're not at war, the scout is keeping his eyes open for anything that is hanging around a gate or your undock station and looking like they mean business. What you're looking out for is suicide ships. Now you have to realize that suicide ships have to strike fast and decisively before concord arrives at the scene (because once concord is there any suicide attempt is next to futile), and then scoop up the cargo with some sort of cargoship that's "innocently" watching the situation. If they're doing it for "teh giggles" then they don't need a hauler to scoop things up. For a freighter suicide ships means A LOT of ships. At least 8+ battleships. It's really not that difficult to detect. In a deep space transport it can be a lot less depending on the security rating of the system. But on the other hand a deep space transport doesn't require a whole lot of time to align either.
If you're flying a freighter you might need these extra "escorts":
1. A webber ship. Someone with multiple webs that drops them on your ship as soon as you uncloak and keeps you webbed until you fly off to the next gate. Why? because Freighters align way too slowly, which means that if they have a spotter at the gate they might have time to warp in their force. OR they might be lurking around cloaked. Your scout should be aware of all of these possibilities. In any case dropping multiple webs on your ship means that you align faster. 2. A suicide battleship equipped with T1 gear. His role is simple. If they blow up your freighter his job is to blow up your wreck and any loot you dropped. The chance that he can rescue your ship once it's caught is quite minimal, but at least they won't profit from it. He also has a secondary role, and that is to keep you informed of any threat approaching from behind (as he should always stay one jump behind you and only jump in as you're being attacked or when you've jumped off for the next gate).
When you're hauling also obey these basic rules: * Wait for the Oppertune moment. Let things take the time it takes and don't rush things. If the next gate looks fishy and there isn't an easy way around. Dock at a station and wait for things to look less fishy. * Plan your route. Don't use the most obvious route, don't go into low-sec if you don't have to and avoid heavily populated systems if possible. Overall the statistics tool for the map is one of the most useful intel tools in EVE. * You're only 100% invulnerable if you're docked. That means that docking is better than running. People play EVE to have fun, so unless they really hate you they're not likely to hang around a station where you're docked. If they do hang around for a while. Log out. Few people are willing to camp an empty station. As said. Wait for the oppertune moment. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |